Sunday, May 17, 2020

Game Playing and Artificial Intelligence Essay - 1546 Words

Game Playing and Artificial Intelligence Abstract Since the inception of the field of Artificial Intelligence (AI), game playing has had a key role. Likewise, AI has been an integral part of modern computer games. This collaboration of academic and commercial research and development into AI has yielded vast amounts of crossover technology. Academic research problems have become or influenced commercial games and the money gained from the commercial applications of AI have helped advance academic research as well. Highly publicized man-machine tournaments, such as between Gary Kasparov and IBMs Deep Blue have served to showcase the current state of the art in Artificial Intelligence agents. The technology from these game players is†¦show more content†¦Ever since this early research, AI and game playing have gone hand-in-hand in both the academic and commercial worlds. In fact, some games originally developed to help researchers learn how to exploit the capabilities and avoid the limitations of computers, such as the Scrabb le game Maven, are now being marketed to the masses. Child psychologists have long contended that children learn through playing games. Like children, some AI scientists are learning through games.2 Although this is true, Matt Ginsberg, founder of the Computational Intelligence Research Laboratory and programmer of the AI Bridge program Goren-in-a-Box warns that we need to avoid the trap that all AI can do is play games. . . what we want are lessons that transfer out of game playing to make resources more efficient.2 This union of academic and commercial applications of AI has benefited virtually everyone through the development of smarter games and the spin-off of this technology into other arenas, such as the BioTools DNA and protein analysis program that uses the fast brute-force search from the Chinook checkers program to search a large DNA database. Discussion Probably the most famous example of AI in game playing is the IBM chess program Deep Blue which in May of 1997 defeated the reigning international chess champion, Garry Kasparov. 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